LawnA01_v
=========
  Textures:
    - LawnPattern01
        Scale: 2, 2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 248, 188, 63, 220

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 26, 35, 0, 255
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (_) to (_) using (tex #1 RGB))
         A = (lerp from 220 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0

  Colors:
    1: lerp from (35, 45, 0) to (85, 176, 123) using ...
    2: lerp from (7, 11, 83) to (0, 225, 98) using ...
    3: lerp from (26, 35, 0) to (248, 188, 63) using ...



RockA01_v
=========
  Textures:
    - RockPattern06

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 196, 191, 147, 180

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((196, 191, 147) * (tex #1 RGB))
         A = (lerp from 180 to 0 using (vertex A)), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0

  Colors:
    1: (156, 215, 143) * ...
    2: (154, 214, 185) * ...
    3: (196, 191, 147) * ...



SoilA01_v
=========
  Textures:
    - SoilPattern01

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 193, 177, 103, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 0, 0, 0, 255
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (_) to (_) using (tex #1 RGB))
         A = (vertex A), multiply by 2
    2: RGB = ((vertex RGB) * (prev. RGB)), then add (prev. A)
         A = 0

  Colors:
    1: lerp from (11, 54, 0) to (144, 170, 141) using ...
    2: lerp from (0, 7, 11) to (160, 201, 164) using ...
    3: lerp from (0, 0, 0) to (193, 177, 103) using ...
